The new
keyword in JavaScript is very straightforward to use:
function Rectangle (x, y) {
this.x = x;
this.y = y;
}
var rect = new Rectangle(2, 3);
rect.x
//=> 2
When a function is called with the new
keyword, a new object is created and that object becomes the context of the function call. That context is available within the function using the this
keyword. If the function does not explicitly return anything in its body, the result of evaluating the function with the new
keyword will be the new object.
By default, all functions have a prototype
property, and that prototype defaults to being a new, empty object:
Rectangle.prototype
//=> {}
Each function gets its own distinct prototype object:
function A () {}
function B () {}
A.prototype === B.prototype
//=> false
A.prototype.foo = 'SNAFU';
B.prototype.foo = 'FUBAR';
A.prototype
//=> { foo: 'SNAFU' }
B.prototype
//=> { foo: 'FUBAR' }
When you create a new object using the new
keyword and a function, there is a special relationship established between the object and the function’s prototype:
var a = new A();
Object.getPrototypeOf(a)
//=> { foo: 'SNAFU' }
A.prototype.isPrototypeOf(a)
//=> true
That relationship is established at the time the object is created. If we replace the function’s prototype, it doesn’t affect the objects already created:
A.prototype = { FUBAR: 'foo' }
A.prototype.isPrototypeOf(a)
//=> false
The special relationship goes further: Objects inherit the properties of their prototypes:
var b = new B();
b.foo
//=> 'FUBAR'
JavaScript doesn’t always show inherited properties to us in the console:
b
//=> {}
But they’re still there!
b.foo
//=> 'FUBAR'
Prototypes are very useful for methods:
function Rectangle (x, y) {
this.x = x;
this.y = y;
}
Rectangle.prototype.area = function () {
return this.x * this.y;
}
var twoByThree = new Rectangle(2, 3);
twoByThree.area()
//=> 6
var threeByFive = new Rectangle(3, 5);
threeByFive.area()
//=> 15
Reassigning prototypes allows us to share prototypes:
function Square (x) {
this.x = this.y = x;
}
Square.prototype = Rectangle.prototype;
var fourByFour = new Square(4);
fourByFour.area()
//=> 16
This might or might not be a bad idea. Another way to accomplish the same objective is to note that a prototype can be any object, including an object created with a function. So:
Square.prototype = new Rectangle();
Now Square has its own prototype that inherits from Rectangle’s prototype, but it isn’t the same object:
Square.prototype === Rectangle.prototype
//=> false
But we get the same behaviour we wanted:
var fourByFour = new Square(4);
fourByFour.area()
//=> 16
Separating the two prototypes is superior if there is any difference between a square and a rectangle aside from how they are initialized. For example, if you ever want to write something like this:
Rectange.prototype.toString = function () {
return "I am a " + this.x + " by " + this.y + " rectangle";
}
Square.prototype.toString = function () {
return "I am a " + this.x + " by " + this.y + " square";
}
Then you need to have separate prototypes. On the other hand, you might decide to write this:
function GoldenRectangle (x) {
this.x = x;
this.y = 1.6 * x;
}
GoldenRectangle.prototype = Rectangle.prototype;
Having multiple JavaScript functions share the same prototype serves the same purpose as one Java class having multiple constructor functions.
Object.create
Constructors are not the only way to create JavaScript objects. Object.create
creates a new JavaScript object and permits you to specify the prototype:
var myPrototype = {
name: "My Prototype"
}
var myObject = Object.create(myPrototype);
Object.getPrototypeOf(myObject)
//=> { name: 'My Prototype' }
Now that we know this, we can see that the new
keyword is a kind of shorthand for:
var pseudoNew = variadic(function (constructor, args) {
var newObject = Object.create(constructor.prototype);
var returnedObject = constructor.apply(newObject, args);
if (typeof(returnedObject) === 'undefined') {
return newObject;
}
else return returnedObject
});
Using Object.create
, we can be explicit about what objects are create with what prototypes. Here we are using a .create
method:
var Circle = {
prototype: {
area: function () {
return Math.PI * this.radius * this.radius;
}
},
create: function (radius) {
var circle = Object.create(this.prototype);
circle.radius = radius;
return circle;
}
}
var fiver = Circle.create(5);
fiver.area()
//=> 78.53981633974483
So, you can use new
or you can use Object.create
to create new objects with prototypes. So far, so good.
But there are some clouds on the horizon.
why instanceof might be a problem
JavaScript provides an instanceof
keyword. It appears at first to be useful:
fourByFour instanceof Rectangle
//=> true
It is a kind of shorthand for:
function instanceOf(object, constructor) {
return constructor.prototype.isPrototypeOf(object)
}
The trouble with instanceof
is that it is unreliable whenever you use Object.create
instead of the new
keyword, or when you replace the prototype of a function used as a constructor. Semantically, the item of interest in the prototype, and therefore if you use Object.create
instead of the new
keyword, you must also use .isPrototypeOf
instead of instanceof
.
Most OO programmers prefer using polymorphism to explicitly testing
instanceof
. Wide use of explicit type testing is generally a design smell, but nevertheless it is a useful tool in some circumstances.
handling the case when we don’t use new
When we choose to write our code to use the new
keyword, we may want to consider taking precautions. As noted in Effective JavaScript, traditional constructors will usually fail in ugly ways if we accidentally invoke them without using the new
keyword:
function Circle (radius) {
this.radius = radius;
}
Circle.prototype.area = function () {
return Math.PI * this.radius * this.radius;
}
new Circle(2).area()
//=> 12.566370614359172
Circle(2).area()
//=> TypeError: Cannot call method 'area' of undefined
We can, of course, not do that. We can also code defensively:
function Circle (radius) {
var newObject = Circle.prototype.isPrototypeOf(this)
? this
: new Circle();
newObject.radius = radius;
return newObject;
}
Circle.prototype.area = function () {
return Math.PI * this.radius * this.radius;
}
new Circle(2).area()
//=> 12.566370614359172
Circle(2).area()
//=> 12.566370614359172
Our rewritten constructor handles the case when this
is not a new Circle instance by creating one before doing the initializing. It also explicitly returns the new object instead of relying on new
to infer what we want when we don’t return anything.
We now have a function we expected would be used with the new keyword, but it also handles the case where the new keyword isn’t used.
handling the case when we do use new
It goes the other way as well. Sometimes we write a function that we don’t expect to be used with the new keyword, but we later discover that we’d like to invoke it with the new keyword. For example, we might choose to write a function decorator, as one might find in this essay or in libraries like Method Combinators:
function before (fn, beforeAdvice) {
return unvariadic(fn.length, function (args) {
beforeAdvice.apply(this, arguments);
return fn.apply(this, arguments);
});
}
function add (x, y) {
return x + y;
}
add(1, 1)
//=> 2
function preparation () {
console.log('Hang on while I get a piece of paper. Ok, I\'m ready!');
}
var newAdd = before(add, preparation);
newAdd(2, 2)
//=>
Hang on while I get a piece of paper. Ok, I'm ready!
4
Alas, our decorator breaks down if we use it with a traditional constructor:
function Square (side) {
this.side = side;
}
Square.prototype.area = function () {
return this.side * this.side;
}
new Square(1).area()
//=> 1
NewSquare = before(Square, preparation);
new NewSquare(2).area()
//=>
Hang on while I get a piece of paper. Ok, I'm ready!
TypeError: Object [object Object] has no method 'area'
Again, we can not do that: When we construct objects in our own functions or methods using Object.create
, we don’t need to take special precautions when writing decorators:
var OurSquare = {
create: function (side) {
var newObject = Object.create(OurSquare.prototype);
newObject.side = side;
return newObject;
},
prototype: {
area: function () {
return this.side * this.side;
}
}
}
OurSquare.create(3).area()
//=> 9
OurSquare.create = before(OurSquare.create, preparation);
OurSquare.create(4).area()
//=>
Hang on while I get a piece of paper. Ok, I'm ready!
16
But if we wish to accommodate the new
keyword when writing things like decorators, we can take precautions:
// shim for Object.setPrototypeOf
Object.setPrototypeOf = Object.setPrototypeOf || function (obj, proto) {
obj.__proto__ = proto;
return obj;
}
function defensiveBefore (fn, beforeAdvice) {
return function wrapped () {
if (Object.getPrototypeOf(this) === wrapped.prototype) {
Object.setPrototypeOf(this, fn.prototype);
}
beforeAdvice.apply(this, arguments);
return fn.apply(this, arguments);
};
}
var NewestSquare = defensiveBefore(Square, preparation);
//=>
Hang on while I get a piece of paper. Ok, I'm ready!
25
so what’s the problem?
The trouble with approaches like this is that precautions can pile up on top of precautions, until our original intent has been obscured. One solution is don’t do that, as in, don’t try to decorate constructor functions, and be sure you know when a function is designed to create an object with new
and when it is called normally.
The other possibility is don’t do that, as in, don’t use new
: Write functions and methods that explicitly call Object.create
, and use .isPrototypeOf
instead of instanceof
. This is an equally straightforward approach, and resistant to the edge cases surrounding the new
keyword when writing modern JavaScript.